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Centroidal Localization Game

Bartłomiej Bosek, Przemysław Gordinowicz, Jarosław Grytczuk, Nicolas Nisse, Joanna Sokół, Małgorzata Śleszyńska-Nowak

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Source: Crossref

Published: Dec 21, 2018

DOI: 10.37236/7488

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Source abstract

One important problem in a network GG is to locate an (invisible) moving entity by using distance-detectors placed at strategical locations in GG. For instance, the famous metric dimension of a graph GG is the minimum number kk of detectors placed in some vertices {v1,,vk}\{v_1,\cdots,v_k\} such that the vector (d1,,dk)(d_1,\cdots,d_k) of the distances d(vi,r)d(v_i,r) between the detectors and the entity's location rr allows to uniquely determine rr for every rV(G)r \in V(G). In a more realistic setting, each device does not get the exact distance to the entity's location. Rather, given locating devices placed in {v1,,vk}\{v_1,\cdots,v_k\}, we get only relative distances between the moving entity's location rr and the devices (roughly, for every 1i,jk1\leq i,j\leq k, it is provided whether d(vi,r)>d(v_i,r) >, <<, or == to d(vj,r)d(v_j,r)). The centroidal dimension of a graph GG is the minimum number of devices required to locate the entity, in one step, in this setting.In this paper, we consider the natural generalization of the latter problem, where vertices may be probed sequentially (i.e., in several steps) until the moving entity is located. Roughly, at every turn, a set {v1,,vk}\{v_1,\cdots,v_k\} of vertices are probed and then the relative order of the distances between the vertices viv_i and the current location rr of the moving entity is given. If it not located, the moving entity may move along one edge. Let ζ(G)\zeta^* (G) be the minimum kk such that the entity is eventually located, whatever it does, in the graph GG. We first prove that ζ(T)2\zeta^* (T)\leq 2 for every tree TT and give an upper bound on ζ(GH)\zeta^*(G\square H) for the cartesian product of graphs GG and HH. Our main result is that ζ(G)3\zeta^* (G)\leq 3 for any outerplanar graph GG. We then prove that ζ(G)\zeta^* (G) is bounded by the pathwidth of GG plus 1 and that the optimization problem of determining ζ(G)\zeta^* (G) is NP-hard in general graphs. Finally, we show that approximating (up to a small constant distance) the location of the robber in the Euclidean plane requires at most two vertices per turn.

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Centroidal Localization Game — Mathematical Frontier Network