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Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course

Jiahua Zhao, Gwo-Jen Hwang, Shao-Chen Chang, Qi-fan Yang, Artorn Nokkaew

Source record

Source: Crossref

Published: Oct 13, 2021

DOI: 10.1007/s11423-021-10053-0

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