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Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course
Jiahua Zhao, Gwo-Jen Hwang, Shao-Chen Chang, Qi-fan Yang, Artorn Nokkaew
Source record
Source: Crossref
Published: Oct 13, 2021
DOI: 10.1007/s11423-021-10053-0
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