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Revisión sistemática de la gamificación y recursos digitales en la enseñanza de las matemáticas en educación básica y media

Guillermo L. Valencia, Luis F. Cardona

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Source: Crossref

Published: Jul 15, 2026

DOI: 10.38123/rre.v6i2.956

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Source abstract

Gamification is a teaching strategy with the aim of improving student motivation, engagement, and academic performance. This study analyzed the application of gamification and digital resources in mathematics teaching at the primary and secondary levels. A systematic review following the PRISMA 2020 methodology was conducted to gather the key documents of this field of research. A Scopus search yielded a total of 3,643 records, of which 30 were selected after applying filters by year, language, document type, educational level, and thematic relevance. The results demonstrate significant improvements in academic performance, motivation, and student participation. It is concluded that gamification, integrated with digital resources, constitutes an effective strategy for strengthening mathematical learning.

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