An Approximate Solution to the Minimum Vertex Cover Problem: The Salvador Algorithm
Frank Vega
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Source: Crossref
Published: May 29, 2026
DOI: 10.20944/preprints202605.2000.v1
Open original source ↗Source abstract
The Minimum Vertex Cover problem is NP-hard. The best known polynomial-time approximation ratio is~, matching a Unique Games Conjecture lower bound of~. Without the conjecture, a~ inapproximability holds under from -to- games. We present \textsc{FindVertexCover}, an algorithm that reduces any graph to a linear-size planar core via a weighted Minimum Independent Dominating Set gadget and then applies a linear Baker-style pass. It runs in time and returns a valid vertex cover. Experiments on NPBench clique-complement instances return a vertex cover at most times the reference optimum, with a mean ratio of ; the certified a posteriori upper bound derived from the NetworkX 2-approximation baseline is at most . We conjecture that the approximation ratio is universally bounded by . Crucially, for , so proving the conjecture would place the algorithm strictly below the inapproximability threshold and imply directly and unconditionally. An open-source implementation is released as the Salvador package (v0.0.2).
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