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An Approximate Solution to the Minimum Vertex Cover Problem: The Salvador Algorithm

Frank Vega

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Source: Crossref

Published: May 29, 2026

DOI: 10.20944/preprints202605.2000.v1

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Source abstract

The Minimum Vertex Cover problem is NP-hard. The best known polynomial-time approximation ratio is~22, matching a Unique Games Conjecture lower bound of~2−ε2-\varepsilon. Without the conjecture, a~2−ε\sqrt{2}-\varepsilon inapproximability holds under P≠NP\mathrm{P}\neq\mathrm{NP} from 22-to-22 games. We present \textsc{FindVertexCover}, an algorithm that reduces any graph to a linear-size planar core via a weighted Minimum Independent Dominating Set gadget and then applies a linear Baker-style pass. It runs in O(n+m)O(n+m) time and returns a valid vertex cover. Experiments on 6868 NPBench clique-complement instances return a vertex cover at most 1.1971.197 times the reference optimum, with a mean ratio of 1.0301.030; the certified a posteriori upper bound derived from the NetworkX 2-approximation baseline is at most 1.9861.986. We conjecture that the approximation ratio is universally bounded by 1.41.4. Crucially, 1.4=2−ε01.4 = \sqrt{2} - \varepsilon_0 for ε0=2−75≈0.0142\varepsilon_0 = \sqrt{2} - \frac{7}{5} \approx 0.0142, so proving the conjecture would place the algorithm strictly below the 2\sqrt{2} inapproximability threshold and imply P=NP\mathrm{P}=\mathrm{NP} directly and unconditionally. An open-source implementation is released as the Salvador package (v0.0.2).

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An Approximate Solution to the Minimum Vertex Cover Problem: The Salvador Algorithm — Mathematical Frontier Network