<b>HALMATIKA: A Halma-Based Board Game for Learning Logarithm Concepts in Secondary Mathematics</b>
Leonard Leonard, Galih Budi Prasetyo Suryo Nugroho
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Published: Mar 31, 2026
DOI: 10.30998/formatif.v16i1.2230
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This study aimed to develop HALMATIKA, a Halma-based board game for learning logarithm concepts in secondary mathematics, and to examine its feasibility for classroom use. The study employed a research-and-development design using the ADDIE model, which comprises analysis, design, development, implementation, and evaluation. The needs analysis was conducted at SMA 2 Perguruan “Cikini” in South Jakarta through interviews with teachers and expert consultation. As a learning medium, HALMATIKA was designed by integrating the movement mechanics of the Halma board game with logarithm question cards, enabling students to engage in concept practice through interactive, collaborative gameplay. Material experts, media experts, and students evaluated the product. A field trial was conducted with 27 tenth-grade students. The findings showed that HALMATIKA achieved a mean score of 4.55 from material experts and 4.70 from media experts, indicating a high level of feasibility. Student responses also yielded a positive mean score of 4.21, suggesting that the medium was well accepted in the classroom. These findings indicate that HALMATIKA is a feasible learning medium for teaching logarithm concepts. The study implies that board game-based media can provide a more engaging learning environment and support the presentation of abstract mathematical concepts more interactively.
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