Combining frontal gamma asymmetry neurofeedback with virtual reality: A proof of concept case study
Jeff Tarrant, Hannah Cope
Source abstract
The current proof of concept case study was designed to determine if a consumer-grade neurofeedback system (Muse) could be used in conjunction with specially designed VR environments (Positivity by Healium) to impact gamma frontal asymmetry as well as create positive changes in mood states. Four firefighters served as subjects and completed pre-post mood rating scales as well as 19-channel EEG recordings. An examination of sLORETA frontal lobe ROI’s demonstrated a post-intervention gamma asymmetry shift to the left in 3 of the 4 subjects. In addition, subjects generally reported changes in mood consistent with the frontal asymmetry changes. Overall, these results provide initial support for the idea that a consumer grade BCI/VR intervention can potentially have therapeutic utility and deserve further study.
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