Efficient Graph Packing via Game Colouring
H. A. KIERSTEAD, A. V. KOSTOCHKA
Source record
Source: Crossref
Published: Sep 1, 2009
DOI: 10.1017/s0963548309009973
Open original source ↗Source abstract
The game colouring number gcol( G ) of a graph G is the least k such that, if two players take turns choosing the vertices of a graph, then either of them can ensure that every vertex has fewer than k neighbours chosen before it, regardless of what choices the other player makes. Clearly gcol( G ) ≤ Δ( G )+1. Sauer and Spencer [20] proved that if two graphs G 1 and G 2 on n vertices satisfy 2Δ( G 1 )Δ( G 2 ) < n then they pack, i.e ., there is an embedding of G 1 into the complement of G 2 . We improve this by showing that if (gcol( G 1 )−1)Δ( G 2 )+(gcol( G 2 )−1)Δ( G 1 ) < n then G 1 and G 2 pack. To our knowledge this is the first application of colouring games to a non-game problem.
Evidence graph
No public relationships recorded yet.
Integrity note: This page is a factual metadata record created by deterministic ingestion. It is not a claim that the work moves a mathematical frontier or has been independently verified.