ThunderWorld: Efficient World Model Generation with Selective FP4 Refinement via Native GEMMs
Han Han, Xi Chen, Borui Xu, Zixi Pang, Wenqi Pei, Feng Yu, Bingsheng He, Ming Wu, Jason zeng, Michael Heinrich, Jiahao Yan
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Source: Crossref
Published: Oct 9, 2026
DOI: 10.20944/preprints202610.0689.v1
Open original source ↗Source abstract
We study whether world models can recover high-quality generation through dense four-bit floating-point (FP4) matrix computation without sparse matrix instructions or token/channel reordering. ThunderWorld is a training-free framework that corrects four-bit weight-and-activation (W4A4) error using additional dense FP4 products formed from quantization residuals. Block-aligned supports jointly govern residual storage, online preparation, and dense execution under a compute budget, preserving every base attention block. Controlled attention diagnostics support structure-informed selection over random and window policies at matched repair computation. On Cosmos3 Edge and Nano across RBench and PAI-Bench-G, a configuration capped at twice base W4A4 matrix work keeps mean task-score gaps within 0.08 RBench points and 0.37 PAI-Bench-G percentage points of BF16. It reduces LPIPS, a perceptual distance to same-input, same-seed BF16 generations, by 3.3-7.8% versus ARCQuant (2.0), with 1.17-1.88x its throughput on RTX PRO 6000 and Jetson AGX Thor. These results provide a numerical and systems basis for world-model inference on devices with native FP4 Tensor Cores.
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