Polyhedral Methods for Cooperative Games: Small Lifts and Hard Faces
Hans Raj Tiwary, Michel Grabisch
Source abstract
We study the computational complexity of fundamental algorithmic problems -- membership testing, separation, valid-inequality testing, and linear optimization -- over polytopes and cones arising from cooperative games (also known as pseudo-Boolean functions). A central obstacle in the study of such problems is that a general cooperative game on players requires values, so the input size is for a game with players, making these computational tasks theoretically trivial. Restricting to -additive games reduces the input size to , making such games a natural target for meaningful questions about the existence of efficient algorithms. On the positive side, we give an explicit extended formulation of size for the core of -additive -monotone games, allowing all four problems to be solved by a single polynomial-size linear program -- in particular, circumventing the ellipsoid method that is needed when building from earlier tractability results of Deng and Papadimitriou, or of Edmonds. For the cone of -additive -monotone games, we give a complete characterization of its extreme rays and derive the same bound on extension complexity, yielding a geometry-based proof and generalization of a result of Billionnet and Minoux. On the negative side, we show that for the cone of -additive -monotone games is computationally intractable: membership testing is not in NP (unless NP\,=\,coNP), valid-inequality testing is NP-complete, and extension complexity is at least . Our hardness results yield, as a special case, a result of Crama and of Gallo and Simone. Furthermore, our hardness results also explain the lack of any good characterization of the extreme rays of the cone of -additive -monotone games.
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