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The Geometry of Hierarchical Navigation: Accuracy and Query Cost for Point Process Input

Shankar Bhamidi, Souvik Dhara, Lars Schroeder, Clara Stegehuis

Source record

Source: arXiv

Published: Oct 8, 2026

arXiv: 2610.12312

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Source abstract

Large-scale information retrieval systems, including retrieval-augmented generation (RAG) and recommendation engines, widely use multi-layered hierarchical data structures for ultra-fast approximate nearest-neighbor search in high-dimensional vector spaces. However, the geometric conditions that ensure accurate and efficient greedy navigation remain poorly understood. In this work, we study the efficiency of greedy navigation on a hierarchy of proximity graphs constructed from nn data points on the dd-dimensional torus~Td\mathbb{T}^d. We identify a deterministic coverage condition under which, given any query q∈Tdq\in \mathbb{T}^d, greedy search returns a point within (1+ε)(1+\varepsilon)-factor of the distance to the closest point. This coverage property holds with high probability when the data is distributed as a homogeneous Poisson process, a Hermitian determinantal process, or a bounded-density Cox process, as long as d=o(log⁡n/log⁡log⁡n)d = o(\log n/\log \log n). Under the same assumptions, the expected number of greedy hops for a fixed query is O ⁣(exp⁡ ⁣(12dlog⁡d+O(d))log⁡n)O\!\left(\exp\!\left(\tfrac12 d\log d+O(d)\right)\log n\right), yielding logarithmic expected hop count in fixed dimension.

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The Geometry of Hierarchical Navigation: Accuracy and Query Cost for Point Process Input — Mathematical Frontier Network