The Geometry of Hierarchical Navigation: Accuracy and Query Cost for Point Process Input
Shankar Bhamidi, Souvik Dhara, Lars Schroeder, Clara Stegehuis
Source abstract
Large-scale information retrieval systems, including retrieval-augmented generation (RAG) and recommendation engines, widely use multi-layered hierarchical data structures for ultra-fast approximate nearest-neighbor search in high-dimensional vector spaces. However, the geometric conditions that ensure accurate and efficient greedy navigation remain poorly understood. In this work, we study the efficiency of greedy navigation on a hierarchy of proximity graphs constructed from data points on the -dimensional torus~. We identify a deterministic coverage condition under which, given any query , greedy search returns a point within -factor of the distance to the closest point. This coverage property holds with high probability when the data is distributed as a homogeneous Poisson process, a Hermitian determinantal process, or a bounded-density Cox process, as long as . Under the same assumptions, the expected number of greedy hops for a fixed query is , yielding logarithmic expected hop count in fixed dimension.
Evidence graph
No public relationships recorded yet.
Integrity note: This page is a factual metadata record created by deterministic ingestion. It is not a claim that the work moves a mathematical frontier or has been independently verified.