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Maker Breaker Games on a Budget

Sebastian Lüderssen, Fabien Nießen, Silas Rathke

Source record

Source: arXiv

Published: Sep 29, 2026

arXiv: 2609.38138

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Source abstract

The Maker Breaker Triangle Game involves two players, Maker and Breaker, who alternately claim 1 and qq edges of KnK_n, respectively. Maker's goal is to claim all three edges of any triangle, whereas Breaker's goal is to prevent this. The threshold bias, i.e. the minimum qq such that Breaker wins, is known to lie between ⌈2n−2−32⌉\big\lceil\sqrt{2n-2}-\frac{3}{2}\big\rceil and (8/3+o(1))n\big(\sqrt{8/3}+o(1)\big)\sqrt{n}. Determining its exact value is a longstanding open problem. In this paper, we introduce a novel version of the game in which Breaker may claim fewer than qq edges per round to build up a budget that he can spend in later rounds. With this additional power for Breaker, we determine the threshold bias to be precisely ⌈2n−2−32⌉\big\lceil\sqrt{2n-2}-\frac{3}{2}\big\rceil for all nn, matching the known lower bound. This is the first version of the Maker Breaker Triangle Game for which the exact threshold bias is known. Even if Breaker is not allowed to use the budget for threats, we prove that the threshold bias is still (2+o(1))n\big(\sqrt{2}+o(1)\big)\sqrt{n}. Furthermore, we study the budget version of other Maker Breaker Games. Specifically, for the K4K_4-Game, we prove the first explicit lower and upper bounds on the threshold bias in both the original and the budget version of the game.

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