Combinatorial Game Theory Foundations Applied to Digraph Kernels
Aviezri S. Fraenkel
Source abstract
Known complexity facts: the decision problem of the existence of a kernel in a digraph is NP-complete; if all of the cycles of have even length, then has a kernel; and the question of the number of kernels is P-complete even for this restricted class of digraphs. In the opposite direction, we construct game theory tools, of independent interest, concerning strategies in the presence of draw positions, to show how to partition , in time, into subsets , such that lies in all the kernels; lies in the complements of all the kernels; and on the kernels may be nonunique. Thus, in particular, digraphs with a "large" number of kernels are those in which is "large"; possibly . We also show that can be decomposed, in time, into two induced subgraphs , with vertex-set , which has a unique kernel; and , with vertex-set , such that any kernel of is the union of the kernel of and a kernel of . In particular, has no kernel if and only if has none. Our results hold even for some classes of infinite digraphs.
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