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Combinatorial Game Theory Foundations Applied to Digraph Kernels

Aviezri S. Fraenkel

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Source: Crossref

Published: Nov 21, 1996

DOI: 10.37236/1325

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Source abstract

Known complexity facts: the decision problem of the existence of a kernel in a digraph G=(V,E)G=(V,E) is NP-complete; if all of the cycles of GG have even length, then GG has a kernel; and the question of the number of kernels is #\#P-complete even for this restricted class of digraphs. In the opposite direction, we construct game theory tools, of independent interest, concerning strategies in the presence of draw positions, to show how to partition VV, in O(E)O(|E|) time, into 33 subsets S1,S2,S3S_1,S_2,S_3, such that S1S_1 lies in all the kernels; S2S_2 lies in the complements of all the kernels; and on S3S_3 the kernels may be nonunique. Thus, in particular, digraphs with a "large" number of kernels are those in which S3S_3 is "large"; possibly S1=S2=S_1=S_2=\emptyset. We also show that GG can be decomposed, in O(E)O(|E|) time, into two induced subgraphs G1G_1, with vertex-set S1S2S_1\cup S_2, which has a unique kernel; and G2G_2, with vertex-set S3S_3, such that any kernel KK of GG is the union of the kernel of G1G_1 and a kernel of G2G_2. In particular, GG has no kernel if and only if G2G_2 has none. Our results hold even for some classes of infinite digraphs.

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